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Certain video games often gain negative reception from reviewers perceiving them as having low-quality or outdated graphics, glitches, poor controls for gameplay, or irredeemable game design faults. Such games are identified through overall low review scores including low aggregate scores on sites such as Metacritic, frequent appearances on "worst games of all time" lists from various publications, or otherwise carrying a lasting reputation for low quality in analysis by video game journalists.

The list is not comprehensive, but represents the most visible examples of games principally recognized for their enduring negative reception, or in the case of titles such as Final Fantasy XIV, No Man's Sky, and Cyberpunk 2077, at their original launch before they were reworked with content updates through patches. The list mostly omits licensed tie-in games for films or television shows, which are generally accepted by the industry as shovelware and not expected to have high production values as they are typically produced by non-AAA development studios. With certain exceptions, this list also omits controversial video games whose negative reception revolves around the controversies they started and is not related to the quality of the game itself, including those that were subject to review bombing by users for non-gameplay related issues. For similar reasons, the list mostly omits indie games, which are developed by smaller teams that typically lack the ability for full quality control of their product, as well as mobile gaming, of which there are countless developers with the ability to self-publish on app stores and frequent copycats of more successful games driven by unpopular microtransactions, as well as extensive use of stock game assets with little to no original artwork used.

1980s[edit]

Custer's Revenge (1982)[edit]

Custer's Revenge is an unlicensed Atari 2600 game made by American Multiple Industries in 1982, loosely based on 19th century American General George Armstrong Custer and the Battle of the Little Bighorn. In addition to being widely considered offensive due to its plot involving the apparent rape of a Native American woman, the game was also poorly received for its quality. It was listed as the most shameful game of all time by GameSpy, as the third-worst game of all time by PC World and GameTrailers, and the ninth-worst game by Seanbaby in Electronic Gaming Monthly.

In 2008, the University of Calgary professor Tom Keenan cited "the hideous Custer's Revenge game", 26 years after its release, in an op-ed piece about current video game violence issues for the Calgary Herald. That same year, the game was credited by Australian PC Magazine as being one of the worst games ever made. In response to the game's criticism, the makers of the game elected to preview the game for women's and Native American groups, an act which some thought was a publicity stunt.

Pac-Man for the Atari 2600 (1982)[edit]

Pac-Man, a port of Namco's arcade game Pac-Man for the Atari 2600, was altered from the original in order to meet the 2600's limitations. Some of these changes included simplified graphics, a modified maze layout, and "flickering" ghosts—a result of the game rendering one ghost per frame on screen, due to the limitations of the Atari 2600 hardware. It was lambasted by critics upon release critical of the poor conversion from the arcade title. Later retrospectives considered it one of the worst products from this period of video games. Next Generation called it the "worst coin-op conversion of all time" in 1998 and attributed the mass dissatisfaction to its poor quality. In 2006, IGN's Craig Harris echoed similar statements and listed Pac-Man among his own list of the worst home console ports of arcade games. Another IGN editor, Levi Buchanan, described it as a "disastrous port", citing the color scheme and flickering ghosts.

Industry analysts often cite Atari's Pac-Man as a major factor in the drop of consumer confidence in the company, which partially contributed to the video game crash of 1983. Bill Loguidice and Matt Barton of Gamasutra stated that the game's poor quality damaged the company's reputation. Buchanan commented that it disappointed millions of fans and diminished confidence in Atari's games. Former Next Generation editor-in-chief Neil West attributes his longtime skepticism of Atari's quality to the disappointment he had from buying the game as a child. Calling the game the top video game disaster, Buchanan credits Pac-Man as a factor to the downfall of Atari and the industry in the 1980s. Author Steven L. Kent also attributes the game, along with E.T. the Extra-Terrestrial, to severely damaging the company's reputation and profitability. Montfort and Bogost stated that the game's negative reception seeded mistrust in retailers, which was reinforced by later factors that culminated in the crash.

While Pac-Man was the best-selling title on the Atari 2600, selling about 7.9 million units by the end of 1983, Atari reportedly had expected to sell up to nine million units. After being critically panned, Atari had to deal with the returns of a large volume of unsold games, some which ended up as part of the Atari video game burial in September 1983. On December 7, 1982, Ray Kassar announced that Atari's revenue forecasts for 1982 were cut from a 50 percent increase over 1981 to a 15 percent increase. Following the announcement, then Atari parent Warner Communications' stock value dropped by around 35 percent—from $54 to $35—amounting to a loss of $1.3 billion in the company's market valuation. Atari attempted to regain its market share by licensing popular arcade games for its consoles. The revenue from selling these console games did not reverse Atari's decline and the company went further into debt. Atari ultimately reported a $536 million loss in 1983, and Warner Communications sold off the company's consumer division in 1984 to former Commodore International chief Jack Tramiel.

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  • What is the 3DS top screen resolution?

    The top screen is a 15:9 (5:3) autostereoscopic liquid-crystal display (LCD) with a resolution of 800×240 pixels (effectively 400×240 pixels per eye, or WQVGA).nullNintendo 3DS - Wikipediaen.wikipedia.org › wiki › Nintendo_3DSnull

    Why is new 3DS so good?

    The NEW 3DS IS actually very good. It has face tracking so the 3D effects are better, and there are a handful of games that simply will not work on the regular 3DS XL, a notable one being Xenoblade. If you are planning on hacking it, the New 3DS/2DS XL is the way to go, simply because of the options.nullIs the new 2DS or 3DS XL worth it? - GameFAQsgamefaqs.gamespot.com › boards › 997614-nintendo-3dsnull

    How do I fix my 3DS touch screen?

    It may be necessary to calibrate the Touch Screen. Go to SYSTEM SETTINGS in the HOME Menu of the Nintendo 3DS system, select OTHER SETTINGS and then TOUCH SCREEN. Alternatively you can switch off the Nintendo 3DS system, and then switch it back on holding down the L, R and X buttons.nullTouch Screen does not respond | Nintendo 3DS & 2DS | Supportwww.nintendo.com › Nintendo-3DS-2DS › Troubleshooting › System › T...null

    How many pixels is the top screen of a 3DS?

    The upper screen resolution of the Nintendo 3DS reaches 800 × 240 pixels, and the lower one is 320 x 240 pixels. This game console can provide users with stereoscopic 3D images. Therefore, you can enjoy the stereoscopic animation when playing games on the Nintendo 3DS.null3DS Screen Resolution: A Guide to Nintendo's 3D Technologyrecorder.easeus.com › glossary › 3ds-screen-resolutionnull

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