The numbers are in and… champions are now more durable! After the sweeping changes we introduced in the last patch, this week we're on cleanup duty to restore balance to the Rift. Two big things to keep in mind here. First of all, we don’t want to over nerf/buff any champions as an immediate response to the Durability Update. We’re avoiding this by considering each champs’ individual strengths and weaknesses relative to their overall class/role balance and preferred itemization choices. Second, since the 12.10 healing and shielding nerfs were done across the board, they ended up affecting some champs more than others. This round, we’re going through champs individually and returning heal and shielding power where needed, or reinvesting that lost power into other aspects of their kit.
In other news, we also have the brand new Ocean Song skin line releasing this patch and with it Prestige Ocean Song Seraphine for a limited time. (Before you ask, no, the Ocean they're in isn't the same as Bel'Veth's Lavender one.)
TFT: Dragonlands takes flight this patch, sending Pengu and friends to a new set in a world of islands diverse in ecology and combat strategy. Check out the new set mechanics, traits, champions, and more, in the TFT patch notes here!
6/9/2022 Balance Adjustments
Kog’Maw
W - Bio-Arcane Barrage
On-hit percent max health damage 3/3.75/4.5/5.25/6% ⇒ 3.5/4.25/5/5.75/6.5%
Olaf
Armor Reduction 20/22.5/25/27.5/30% ⇒ 20% all ranks
W - Tough It Out
Shielding 10/40/70/100/130 (+ 22.5% missing health) ⇒ 10/40/70/100/130 (+17.5% missing health)
Ryze
Q - Overload
Cooldown 6 ⇒ 5 seconds
E - Spell Flux
Magic Damage 60/85/110/135/160 (+35% AP)(+2% bonus mana) ⇒ 60/90/120/150/180 (+45% AP) (+2% bonus mana)
Zeri
Q - Burst Fire
Active Damage 8/11/14/17/20 (+110/115/120/125/130% total AD) ⇒ 8/11/14/17/20 (+105/110/115/120/125% total AD)
Passive Charged Damage 90-200 (levels 1-18) (+90% AP) (+3-15% (levels 1-13) of target's maximum health) ⇒ 90-200 (levels 1-18) (+90% AP) (+1-15% (levels 1-18) of target's maximum health)
E -Spark Surge
Cooldown 22/20.5/19/17.5/16 seconds ⇒ 24/22.5/21/19.5/18 seconds
Bel'Veth, the Void Empress, will be hitting the Rift on June 9, 2022.
Battle Boss Bel'Veth, Ocean Song Ashe, Ocean Song Nidalee, Ocean Song Seraphine, Ocean Song Yone, and Ocean Song Zeri will be available June 9, 2022.
Prestige Ocean Song Seraphine will be available from June 9 until July 14, 2022.
Aphelios
Passive attack speed and Lethality with rank up increased.
Aphelios has been very weak this patch, and he didn’t get much help from the Durability Update. We're buffing up his passive to help add a little more fire moon power to his guns.
Passive - The Hitman and the Seer
Bonus Attack Speed 6/12/18/24/30/36% ⇒ 7.5/15/22.5/30/37.5/45%
Bonus Lethality 4.5/9/13.5/18/22.5/27 ⇒ 5.5/11/16.5/22/27.5/33
Brand
Passive percent health burn damage decreased.
Brand has been on fire since the Durability Update given that everyone having more HP increases the value of his abilities. We're partially extinguishing his ability to burn his enemies with percent max health damage.
Passive - Blaze
Passive Burn Damage 3% maximum health over 4 seconds ⇒ 2.5% maximum health over 4 seconds
Detonate Burn Damage 10-14% (levels 1-17) maximum health ⇒ 9-13% (levels 1-17) maximum health
Caitlyn
Q AD scaling decreased early and increased late, mana cost increased early and decreased late. E base damage increased and cooldown decreased.
Cait wasn't in a great place pre-12.10, and her lane bully reputation has only continued to suffer with the update. We're putting more power in her Piltover Peacemaker to help her procure her proper place pressuring preposterous people (lane opponents).
Q - Piltover Peacemaker
Physical Damage 50/90/130/170/210 (+130/145/160/175/190% AD) ⇒ 50/90/130/170/210 (+125/145/ 165/185/205% AD)
Mana Cost 50/60/70/80/90 ⇒ 55/60/65/70/75
E - 90 Caliber Net
Magic Damage 70/110/150/190/230 (+80% AP) ⇒ 80/130/180/230/280 (+80% AP)
Cooldown 16/14.5/13/11.5/10 ⇒ 16/14/12/10/8 seconds
Fizz
Health growth decreased. Mana growth increased.
The Tidal Trickster has been keeping his head above water, but his big mana costs feel pretty bad in extended combat. We're giving him more to work with later in the game, but also bringing down his tankiness so he doesn't get too playful out there.
Base Stats
Health Growth 112 ⇒ 106
Health at Level 18 2544 ⇒ 2442
Mana Growth 37 ⇒ 52
Mana at Level 18 946 ⇒ 1201
Gragas
Q AP scaling increased, cooldown decreased. E cooldown decreased.
Gragas hasn't been keeping up with the extended fights that came with the Durability Update, so we're topping off his Graggy Ice by giving him some more drinking power and agility to help his rotations in longer skirmishes.
Q - Barrel Roll
Damage 80/120/160/200/240 (+70% AP) ⇒ 80/120/160/200/240 (+80% AP)
Cooldown 11/10/9/8/7 ⇒ 10/9/8/7/6 seconds
E - Body Slam
Cooldown 16/15/14/13/12 ⇒ 14/13.5/13/12.5/12 seconds
Gwen
W cooldown increased, bonus armor/MR decreased early and now scales with ability rank. E cooldown refund from first basic attack decreased.
Gwen's been the most dominant top laner in Pro thanks to her high resilience, mobility, and damage. In particular, with longer fight durations, she's more often able to cast Hallowed Mist twice, so we're increasing the cooldown of her incredibly powerful teamfight tool. We're also reverting the E change from 12.7 which was giving her dash more uptime in fights than intended.
W - Hallowed Mist
Bonus Armor and MR while inside mist 20 (+5% AP) ⇒ 12/14/16/18/20 (+5% AP)
Cooldown 22/20/18/16/14 ⇒ 22/21/20/19/18 seconds
E - Skip ‘n Slash
Cooldown refunded on first attack 60% ⇒ 50%
Irelia
Q healing increased. E cooldown decreased early.
The Durability Update didn't do our Blade Dancer any favors, greatly reducing her potential to get kills in the early game. While this was intended, she is a bit weaker than we’d like so we're giving her a small sustain boost and more opportunities to stun opponents to help her out in ways that aren’t burst damage. Better nerf buff Irelia.
Q - Bladesurge
Healing 7/8/9/10/11% AD ⇒ 9/10/11/12/13% AD
E - Flawless Duet
Cooldown 18/16.5/15/13.5/12 ⇒ 16/15/14/13/12 seconds
Kayn
Q damage decreased in Darkin form.
Darkin Kayn has been reaping quite a lot of benefits from the Durability Update, with all these champions walking around with more health and whatnot. Pulling some power from his Q to help him find balance post-12.10.
Q - Reaping Slash (Darkin Form)
Damage 65% AD (+5% (+5.5% per 100 bonus AD) target maximum health) ⇒ 65% AD (+5% (+5% per 100 bonus AD) target maximum health)
Kog'Maw
Q armor and MR shred decreased, passive attack speed decreased. W percent max health damage on-hit decreased.
Our little Void puppy has started baring his fangs (oddly enough, they look a lot like Guinsoo's Rageblade). Given his knack for gnawing through his chew toys and enemies in longer team fights, we're head patting down his percent health damage and attack speed.
Q - Caustic Spittle
Armor and MR Shred Amount 25/27/29/31/33% ⇒ 23/25/27/29/31%
Passive Bonus Attack Speed 15/20/25/30/35% ⇒ 10/15/20/25/30%
W - Bio-Arcane Barrage
On-hit % Max Health Damage 3/4/5/6/7% ⇒ 3/3.8/4.6/5.2/6%
Lee Sin
Base AD increased. Q damage increased.
Lee Sin has been struggling to consistently snowball his early leads since the Durability Update, so we're rolling back some nerfs implemented in 12.7 to help him find his footing again.
Base Stats
Base AD 66 ⇒ 68
Q - Sonic Wave / Resonating Strike
Sonic Wave Damage 50/75/100/125/150 (+100% bonus AD) ⇒ 55/80/105/130/155 (+100% bonus AD)
Resonating Strike Minimum Damage 50/75/100/125/150 (+100% bonus AD) ⇒ 55/80/105/130/155 (+100% bonus AD)
Resonating Strike Maximum Damage 100/150/200/250/300 (+200% bonus AD) ⇒ 110/160/210/260/310 (+200% bonus AD)
Lillia
Base health decreased. Passive damage decreased.
Much like Brand and Kayn, Lillia's abilities that deal percent max health damage were indirectly buffed by the Durability Update. We're toning down the areas that benefited most to make her a little less of a nightmare this patch.
Base Stats
Base Health 650 ⇒ 625
Passive - Dream-Laden Bough
Dream Dust Damage 6% (+1.5% per 100 AP) target maximum health ⇒ 6% (+1.2% per 100 AP) target maximum health
Master Yi
HP growth decreased. E base true damage on-hit decreased.
It turns out that when a tanky champion can deal true damage, it's a little strong. We're taking down Yi's durability and true damage, which both greatly benefited from the Durability Update.
Base Stats
Health Growth 106 ⇒ 100
Health at Level 18 2471 ⇒ 2369
E - Wuju Style
Bonus True Damage On-hit 30/38/46/54/62 (+35% bonus AD) ⇒ 30/35/40/45/50 (+35% bonus AD)
Nunu & Willump
Q healing against non-champions increased. E cooldown now decreases with ability rank.
Nunu has been a burst reliant tank, and his nerfs in patch 12.10 negatively affected both his burstiness and his tankiness. We like him being slightly less lethal, but in exchange we’re giving him some additional durability to offset the reduced damage. Also you can now throw more snowballs per game. Like a LOT more snowballs. Snowball fight anyone?
Q - Consume
Healing against non-Champions 65/95/125/155/185 (+70% AP)(+6% bonus health) ⇒ 65/95/125/155/185 (+90% AP) (+10% bonus health)
Healing against Champions 39/57/75/93/111 (+42% AP) (+3.6% bonus health) ⇒ 39/57/75/93/111 (+54% AP) (+6% bonus health)
E - Snowball Barrage
Cooldown 14 seconds at all ranks ⇒ 14/13/12/11/10 seconds
Olaf
Passive maximum Life Steal value threshold increased. Q damage increased, minimum recast time decreased. W cooldown increased late. R passive armor and MR decreased.
With the combination of the Durability Update and his mid-scope, Olaf was living up to his berserker fantasy a little too much, especially up in top lane. We're pulling back on some of his bonus stats and making him less tanky late game in exchange for more jungle clear efficiency to give jungle Olafs some needed help.
Passive - Berserker Rage
Maximum Value threshold for Life Steal 22.5% maximum health ⇒ 30% maximum health
Lifesteal 10-30% (levels 1-18) ⇒ 8-25% (levels 1-18)
Q - Undertow
Damage 60/110/160/210/260 (+100% bonus AD) ⇒ 70/120/170/220/270 (+100% bonus AD)
Minimum time between casts 3 ⇒ 2.5 seconds
W - Tough It Out
Cooldown 16/14.5/13/11.5/10 ⇒ 16/15/14/13/12 seconds
R - Ragnarok
Passive Armor and MR 10/25/40 ⇒ 10/20/30
Rakan
Q healing increased. W cooldown decreased. E mana cost decreased, shield strength increased.
Rakan was hit pretty hard by the Durability Update given his heavy use of shields and his reliance on getting takedowns with his CC (something much harder with more durable champs). We're giving him back what he lost plus a little more in hopes he can make a Grand Entrance back onto the Rift.
Q - Gleaming Quill
Healing 18-90 (levels 1-18) ⇒ 30 -115 (levels 1-18)
W - Grand Entrance
Cooldown 18/16.5/15/13.5/12 ⇒ 16/14.5/13/11.5/10 seconds
E - Battle Dance
Mana Cost 60/70/80/90/100 ⇒ 40/45/50/55/60
Shield Strength 35/60/85/110/135 (+70% AP) ⇒ 50/75/100/125/150 (+70% AP)
Rengar
Base health decreased. R cooldown increased late.
Rengar has been finding a lot of success with his lethality and fighter builds recently, especially in Elite tiers of play. We’re giving him some more generalized nerfs for now while we keep an eye on how his builds and itemization choices land this patch.
Base Stats
Base Health 655 ⇒ 620
R - Thrill of the Hunt
Cooldown 110/90/70 ⇒ 110/100/90 seconds
Ryze
E AP ratio increased, mana cost decreased.
We're loosening up some of Ryze's mana restrictions so his spellcasting is a little more forgiving while he's scaling up. We understand that this isn’t going to resolve all of the issues he’s currently facing, but this should help make him a little less blue while we look into new ways to make Ryze feel good in solo queue without dominating pro play.
E - Spell Flux
Damage 60/80/100/120/140 (+30% AP) (+2% bonus mana) ⇒ 60/80/100/120/140 (+35% AP) (+2% bonus mana)
Mana Cost 40/55/70/85/100 ⇒ 35/45/55/65/75
Samira
AD growth increased. Q AD scaling increased.
Since the Durability Update, Samira has been struggling to find those explosive leads and snowball opportunities. We're increasing her scaling a bit so she's got more potential to style on her enemies in later stages of the game.
Base Stats
AD Growth 3 ⇒ 3.3
AD at Level 18 108 ⇒ 113.1
Q - Flair
Damage 0/5/10/15/20 (+80/90/100/110/120% AD) ⇒ 0/5/10/15/20 (+85/95/105/115/125% AD)
Senna
Passive Mist Wraith drop rate for Senna's minion kills increased. Q slow strength decreased; slow duration decreased early and now scales with rank.
Senna has been a bit too strong with the Durability Update, consistently winning lane and oppressing her opponents. We're taking down her power as a support and, in exchange, giving ADC Senna more chances to collect Mist Wraiths.
Passive - Absolution
Mist Wraith drop rate from Minions Senna kills 2.166% ⇒ 8.333%
Q - Piercing Darkness
Slow 20% (+10% per 100 bonus AD) ⇒ 15% (+10% per 100 bonus AD)
Slow Duration 2 ⇒ 1/1.25/1.5/1.75/2 seconds
Swain
Passive healing decreased. W magic damage and AP scaling decreased. R healing per tick decreased.
Turns out Swain's new empire was Patch 12.10, quickly rising to power in every lane. We're nerfing him across the board with particular attention to Top and Mid, making his healing and damage lower at later stages of the game.
Passive - Ravenous Flock
Healing 3.5/4.5/5.5/7% ⇒ 3/4/5/6%
W - Vision of Empire
Magic Damage 80/120/160/200/240 (+70% AP) ⇒ 80/115/150/185/220 (+55% AP)
R - Demonic Ascension
Healing Per Tick 15/30/45 (+20% AP) ⇒ 15/27.5/40 (+18% AP)
Sylas
W mana cost decreased, AP ratio for healing increased, cooldown decreased early. E cooldown decreased early.
With the Durability Update, Sylas has found himself unable to burst down opponents like he used to. While his burst has been nerfed, we actually aren’t planning on buffing it back to what it once was. Instead we want to give him back power in other meaningful ways. For now, we're buffing his versatility so he can find more ways to fight the system.
W - Kingslayer
Mana Cost 60/70/80/90/100 ⇒ 50/60/70/80/90
Healing 20/40/60/80/100 (+35% AP) ⇒ 20/40/60/80/100 (+40% AP)
Cooldown 13/11.25/9.5/7.75/6 ⇒ 12/10.5/9/7.5/6 seconds
E - Abscond / Abduct
Cooldown 14/13/12/11/10 ⇒ 13/12/11/10/9 seconds
Tahm Kench
Passive magic damage on-hit increased. Q heal increased. R shield strength increased.
UNBENCHED. UNLOADED. UNCLOGGED. The Durability Update wasn't particularly nice to Tahm in any of his roles, so we're granting this fish's wishes by giving him some compensatory buffs to his heals and shields which should help him stick around longer in extended fights.
Passive - An Acquired Taste
Bonus Magic Damage On-hit 8-60 (levels 1-18) (+2.5% bonus health) ⇒ 8-60 (levels 1-18) (+4% bonus health)
Q - Tongue Lash
Heal upon landing 10/12.5/15/17.5/20 (+3/3.5/4/4.5/5% missing health) ⇒ 10/15/20/25/30 (+3/3.5/4/4.5/5% missing health)
R - Devour
Shield Strength 500/700/900 ⇒ 650/800/950
Taliyah
Base health decreased. Passive updated. Q damage decreased. E damage to monsters increased. R updated.
Taliyah's mid-scope update in Patch 12.9 was great for Taliyah players, especially those in Elite tiers of play. We're introducing some Elite-skewed nerfs that should erode some of her power as well as some QoL changes and bug fixes to help her out.
Base Stats
Base Health 570 ⇒ 550
Q - Threaded Volley
Cooldown 6.5/5.5/4.5/3.5/2.5 ⇒ 7/6/5/4/3 seconds
1-Rock Damage 38/61/84/107/130 (+50% AP) ⇒ 40/60/80/100/120 (+50% AP)
5-Rock Damage 98.8/158.6/218.4/278.2/338 (+130% AP) ⇒ 104/156/208/260/312 (+130% AP)
Boulder Damage 72.4/115.9/159.6/203.3/247 (+90% AP) ⇒ 75/114/152/190/228 (+90% AP)
E - Unraveled Earth
updatedJUNGLE ROCKS ARE SHARPER E - Unraveled Earth now does 150% damage to monsters
R - Weaver's Wall
updatedSLOW DOWN ROCKY Taliyah can no longer cast R - Weaver's Wall within 3 seconds of dealing non-proc damage
Bugfixes
- Fixed a bug where Taliyah would be unable to reactivate and destroy her wall if she took damage while the wall was up
Taric
Q healing increased, mana cost decreased and no longer increases with rank. E cooldown decreased, stun duration increased.
Taric hasn’t been the radiant gem he once was, so we’re giving him some large buffs that should help him thrive in extended combat situations to help him shine in the new meta.
Q - Starlight's Touch
Heal per charge 25 (+15% AP) (+0.75% of Taric's maximum health) ⇒ 25 (+15% AP) (+1% of Taric's maximum health)
Mana Cost 65 / 70 / 75 / 80 / 85 ⇒ 60 at all ranks
E - Dazzle
Cooldown 17/16/15/14/13 ⇒ 15/14/13/12/11 seconds
Stun Duration 1.25 ⇒ 1.5 seconds
Tryndamere
Q healing increased. R cooldown decreased.
Tryndamere took a big tumble in patch 12.10. His healing from Fury comes at a high cost so we're reverting the pre-emptive healing nerfs we gave him in patch 12.10 while giving his ultimate more up time in games.
Q - Bloodlust
Base heal 25/33/41/49/57 ⇒ 30/40/50/60/70
Base heal per Fury stack 0.45/0.75/1.05/1.35/1.65 ⇒ 0.5/0.95/1.4/1.85/2.3
R - Undying Rage
Cooldown 130/110/90 ⇒ 120/100/80 seconds
Veigar
Base armor decreased and armor growth increased. E cooldown increased.
We're targeting Veigar's level scaling by limiting access on his E. This should bring his team fight control back to reasonable heights, especially in late game after he gets some Ability Haste.
Base Stats
Armor 23 ⇒ 21
Armor Growth 3.75 ⇒ 4.0
E - Event Horizon
Cooldown 18/16.5/15/13.5/12 ⇒ 20/18/16/14/12 seconds
Bugfixes
- Fixed a bug where Veigar's Q - Baleful Strike tooltip incorrectly stated that bonus stacks could be obtained by last hitting champions (so don't save your Q to last hit champions)
Wukong
W cooldown increased early. E bonus damage to monsters decreased.
Wukong was already quite powerful before, and the durability update pushed him over the edge. We're looking to nerf his jungle role through clear speed and tap down top a bit as well through early mobility.
W - Warrior Trickster
Cooldown 20/18/16/14/12 ⇒ 22/19.5/17/14.5/12 seconds
E - Nimbus Strike
Damage to monsters 180% ⇒ 160%
Xin Zhao
Passive healing AD ratio increased. W damage increased, mana cost now decreases with rank.
Xin Zhao doesn't pose as much of a threat to backline carries as he used to, so we're giving him a bit more damage on his fairest spell and returning some of his extended combat power.
Passive - Determination
Healing 6-74 (levels 1-18) (+7% AD) (+55% AP) ⇒ 6-74 (levels 1-18) (+10% AD) (+55% AP)
W - Wind Becomes Lightning
Thrust Damage 40/75/110/145/180 (+80% AD) (+50% AP) ⇒ 50/85/120/155/190 (+90% AD) (+65% AP)
Mana Cost 60 at all ranks ⇒ 60/55/50/45/40
Zeri
Q active damage increased, charged basic attack AP ratio and damage based on target's missing health increased, slow on charged basic attacks removed. W AD scaling increased, slow strength decreased, cooldown decreased. E cooldown decreased, cooldown reduction per basic attack and crit decreased. R cooldown decreased, move speed per stack decreased, stacks per champion hit with initial cast increased.
What is the win rate for RYZE?
Roles
Mid | 78.4% | 48.8% |
Top | 19.5% | 49.5% |
AD Carry | 1.0% | 54.2% |
Support | 0.8% | 46.3% |
Ryze stats - League of Legendswww.leagueofgraphs.com › champions › stats › ryzenull
What is Tahm top win rate?
Tahm Kench top has a 37.84% win rate in All Ranks on Patch 14 coming in at rank 36 of 99 and graded B+ Tier on the LoL Tierlist. The best Tahm Kench players have a 55.11% win rate with an average rank of Diamond I on the Tahm Kench Leaderboard.