Discover all champions who counter Ryze. Use our statistics and learn how to counter Ryze in League of Legends and win in Champion Select! 813 Tips for countering Ryze below Hide Mid Lane Mid Lane50.1% Win Rate76% Pick Rate Ryze Mid Lane Counters: 35 counter champions Counter Rating Counter rating is an expression of how strong or weak a counter is based on win rate, kills, and deaths, as well as early laning advantages or disadvantages. A higher number means an easier laning phase against that champion. Based on the analysis of 125 matches in Emerald + in Patch 14.8, Ryze has a 49.6% win rate against Tahm Kench in the Top, which is 0.8% lower than expected win rate of Ryze. This means that Ryze is more likely to lose the game against Tahm Kench than on average. Below, you will find a detailed matchup breakdown, including KDA, Gold Difference, XP difference, and more. League of Legends patch 9.12 is here with all kinds of changes, and even a couple of reworks thrown on top. With a full rework for Mordekaiser arriving in this patch, it’s clear that he’s the one with the biggest changes here. His new kit totally changes his theme, turning in him more into a vengeful spirit than the heavy-metal mage he used to be. He still has a few similarities, but now rather than bringing someone back to life to fight by his side with his ultimate Mordekaiser will now drag someone down to a spirit realm where he and his enemy will face off. If Mordekaiser wins, he’ll get to keep half of his enemies stats until that player respawns. Also getting a slight rework this time around is Ryze. The shield on his Q and the root on his W are moving around a bit. His extra Q damage will now come from a passive on his ultimate that levels up as he upgrades the ability, and the root will now only work on targets that Ryze uses W on that are already effected by Flux. Finally, this skin is bringing back the Dark Star skin line, and even giving one to Shaco, who hasn’t had a new skin in over four years. As usual, you can check out the full notes here and our tl;dr here. ChampionsMordekaiser:no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/16307077/Mordekaiser_Splash_1.jpg) Riot Games The Iron Revenant The unstoppable juggernaut is back from the afterworld and ready to conquer the land of the living in patch 9.12! Ryze:no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/11603529/Ryze_Splash_5.0.jpg) Riot Games Q spell ranks decreased, shield removed, damage bonus now dependent on R. W now slows; Spell Flux bonus converts slow to root. Base Stats MANA :: 400 >>> 300 MANA REGEN :: 6 >>> 8 Q - Overload RANKS :: 6 >>> 5 DAMAGE :: 60/85/110/135/160/185 >>> 80/105/130/155/180 [REM] SHIELD :: No longer grants a shield after consuming 2 Runes [UPD] SPELL DAMAGE BONUS :: 40/50/60/70/80% (based on Spell Flux’s rank) >>> 10/40/70/100% (based on Realm Warp’s rank) BONUS MOVEMENT SPEED :: 25/28/31/34/37/40% >>> 20/25/30/35/40% W - Rune Prison RATIO :: 1% bonus mana >>> 4% bonus mana COST :: 50/60/70/80/90 mana >>> 40/55/70/85/100 mana BASE CROWD CONTROL :: Rooted for 0.75 seconds >>> Slowed by 35% for 1.5 seconds SPELL FLUX BONUS :: Increased root duration >>> Converts Slow to Root E - Spell Flux DAMAGE :: 70/90/110/130/150 >>> 60/80/100/120/140 COST :: 60/70/80/90/100 mana >>> 40/55/70/85/100 mana [NEW] BOUNCE HOUSE :: Now always bounces off the primary target [REM] PING PONG PAIN :: Bounces no longer damage enemies [REM] FLUX BOMB :: No longer spreads Flux to nearby enemies on unit kill R - Realm Warp RANKS :: 2 >>> 3 [NEW] WARP DAMAGE :: Overload damage bonus against targets with Flux increased to 40/70/100% [NEW] CLOSE ENOUGH :: Immediately casts at max range when attempting to cast beyond that MINIMUM CAST RANGE :: 730 >>> 1000 MAXIMUM CAST RANGE :: 1750/3000 >>> 3000 COOLDOWN :: 180 seconds >>> 210/180/150 seconds Sylas:no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/13674913/Sylas.jpg) Riot Games Passive now stores up to 2 charges; base damage increased; AoE damage less effective against minions. Q detonation damage and AoE range decreased on minions. W heal increased. E shield adjusted and cooldown increased later. Passive - Petricite Burst [NEW] CHARGES :: Now stores up to 2 charges which will be consumed on subsequent basic attacks BASE DAMAGE :: 5-47.5 (levels 1-18) >>> 9-60 (levels 1-18) [NEW] MINIONS ARE FRIENDS :: Deals 70% less damage to minions Q - Chain Lash DETONATION DAMAGE :: 45/70/95/120/145 (+0.60 ability power) >>> 40/60/80/100/120 (+0.40 ability power) DETONATION AOE :: 200 range on minions >>> 180 range on minions W - Kingslayer HEAL :: 60/80/100/120/140 (+0.4 ability power) >>> 70/90/110/130/150 (+0.50 ability power) E - Abscond/Abduct [REM] ABSCOND SHIELD :: No longer shields himself for 2 seconds on first cast COOLDOWN :: 18/16/14/12/10 seconds >>> 18/17/16/15/14 seconds [NEW] ABDUCT SHIELD :: Grants a 80/115/150/185/220 (+1.0 ability power) shield on enemy champion or monster hit for 2 seconds Yuumi:no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/16202250/Yuumi_Splash_1.jpg) Riot Games Base health increased. Passive mana refund decreased early; shield decreased. W shared adaptive force adjusted; dash now interruptible by all CC. Base Stats HEALTH :: 432.36 >>> 480 Passive - Bop N’ Block MANA REFUND :: 40-160 (level 1-18) >>> 30-160 (level 1-18) SHIELD :: 80-360 (+0.40 ability power) >>> 80-300 (+0.30 ability power) Q - Prowling Projectile BUGFIX :: Fixed a bug where the missile would not spawn towards the cursor as intended W - You and Me! KILL THE CAT :: Enemies now gain an assist on Yuumi when damaging the ally Yuumi is attached to [UPD] SHARED ADAPTIVE FORCE :: 5/9/13/17/21% of her attached ally’s adaptive force >>> 5/7/9/11/13 flat adaptive force (+4/7/10/13/16% of her attached ally’s adaptive force) AND I OOP :: Yuumi’s dash can be interrupted by knock-ups and knockbacks >>> Yuumi’s dash can be interrupted by any immobilizing CC BUGFIX :: Fixed a bug where Yuumi would detach unintentionally when trying to attach to another champion outside of her range Quality of Life Changes SPECTATOR MODE :: Range rings for Yuumi’s Q, W, and R no longer show on Spectator Mode SNEAKY SNEAKS :: Yuumi now gains the same stealth screen overlay and fade on her model when attached to a champion in stealth SADAKO’S JEWELRY :: The ally that Yuumi’s attached to now has a ring around them that only Yuumi can see Simple Champion ChangesAatrox:no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/13601495/Aatrox_Splash_5.jpg) Riot Games Passive cooldown now scales based on level. R healing bonus now only applies to self-healing. Passive - Deathbringer Stance COOLDOWN :: 15 seconds >>> 24-12 (level 1-18) seconds R - World Ender HEALING BONUS :: All incoming healing >>> Self-healing only Ashe:no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/6983147/Ashe_0.jpg) Riot Games W cooldown decreased. W - Volley COOLDOWN :: 15/12.5/10/7.5/5 seconds >>> 14/11.5/9/6.5/4 seconds Caitlyn:no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/9193191/Cait.jpg) Base attack damage increased. Base Stats ATTACK DAMAGE :: 58 >>> 60 Irelia:no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/16003487/Irelia_Splash_7.jpg) Riot Games E cooldown increased; range decreased. E - Flawless Duet COOLDOWN :: 14/13/12/11/10 seconds >>> 18/16.5/15/13.5/12 seconds RANGE :: 850 >>> 775 Karma:no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/8364923/Karma_7.jpg) Riot Games Q slow increased. E cost decreased; movement speed duration increased to match shield duration. Q - Inner Flame SLOW :: 25% >>> 35% E - Inspire COST :: 60/65/70/75/80 mana >>> 50/55/60/65/70 mana MOVEMENT SPEED DURATION :: 1.5 seconds >>> 2.5 seconds (now matches shield duration) Lulu:no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/11602689/Lulu_Splash_4.0.jpg) Riot Games VFX on all abilities updated. E shield increased; cost decreased later. VFX Updates BASIC ATTACK :: New purple-ier missiles and hit effects ALL SKINS :: Cleaned up to match the new effects on the base skin DRAGON TRAINER LULU :: Pix now shoots out small pink fireballs Passive - Pix, Faerie Companion VFX :: Cleaned up Pix’s bolts Q - Glitterlance VFX :: New purple-ier missiles and hit effects W - Whimsy VFX :: Cleaned up buff effect (for allies) and missiles/hit effects (on enemies) E - Help, Pix! SHIELD :: 70/105/140/175/210 >>> 80/115/150/185/220 COST :: 60/70/80/90/100 mana >>> 60/65/70/75/80 mana VFX :: Cleaned up shield (on allies) and improved Pix’s teleport and hit effects (on enemies) R - Wild Growth VFX :: Fairy dust, an entirely new and pretty AoE, and cleaned up enemy hit and slow effects Master Yi:no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/13459496/11017.jpg) Riot Games Q base damage decreased early. Passive - Double Strike BUGFIX :: Fixed a bug where Master Yi’s Double Strike stacks were lasting 3 seconds instead of 4 Nautilus:no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/11603017/Nautilus_Splash_5.0.jpg) Riot Games Q base damage decreased early. Q - Dredge Line BASE DAMAGE :: 100/145/190/235/280 >>> 80/130/180/230/280 Zac:no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/11604373/Zac_Splash_1.0.jpg) Riot Games W base damage increased. R knockback distance and chunk spawn adjusted. W - Unstable Matter BASE DAMAGE :: 15/30/45/60/75 >>> 25/40/55/70/85 R - Let’s Bounce! KNOCKBACK DISTANCE :: 400 units away from Zac >>> 250 units from where target is hit CELL DIVISION CHUNK SPAWN :: Each enemy champion spawns a chunk the first time they’re hit by a bounce (subsequent bounces on the same enemy won’t spawn additional chunks) >>> Each bounce that hits one or more enemy champions spawns a chunk (hitting the same enemy still spawns a chunk) |