For instance, I'm using GL_LUMINANCE_ALPHA to transfer two component data to texture. Someone told me that some internal format constants like GL_LUMINACE_ALPHA are deprecated in OpenGL 3.0(maybe 4.0?) or higher, so use GL_RG or GL_RG8, etc. However, my target OpenGL version is 2.0 or higher and the specification of OpenGL 2.0 does not contain GL_RG/GL_RG8. In this case, I think there are three possibilities:
What should I choose? I don't want to take 3. unless I have to because it makes things harder and complicated. asked Sep 12, 2013 at 2:27 No, it is not safe to use OpenGL tokens that a driver knows nothing about. Fortunately, the vast majority of API calls will simply raise a Solving your Decide which version of OpenGL you are targeting early on, or write separate code paths. But it will never be as simple as switching enum values at run-time. OpenGL is an industry standard 3D graphics API. OpenGL 4.1 or later is required to run CityEngine 2022.0. For more information, refer to the CityEngine system requirements. OpenGL drivers are usually installed together with the rest of the graphics driver and support software (such as DirectX). ProcedureFollow the instructions provided to check the type of graphics card installed on the system and the version of OpenGL running.
Warning: User discretion is advised when installing third-party software. Esri is not liable for the potential risks involved.
The OpenGL Extensions Viewer is a free application designed by Realtech VR. The viewer displays the current version of OpenGL installed, and provides tools to test or update the graphics card driver. https://www.beamdog.com/products/planescape-torment-enhanced-edition Planescape: Torment: Enhanced Edition - Beamdog - Great Games, Easy If you roll down you can see the requirements. It tells i would need openGL 2 compatible graphics card. But when I installed the game, it says: Unable to load openGL driver. GL_Version: 1.1.0 GL_Renderer: GDI Generic GL_Vendor: Microsoft Corporation So my problem is that: I found no openGL support for HD Graphics 3000 under windows10. I asked Beamdog (the game developer) what shall i do, and they told me to ask the manufacturer. So i am here and i would like You guys to help me. The types of old and simple games that we have been running on it appear to work fine and I have noticed that many of the auto-identifying utilities say the machine appears as running Vista? My hopes were raised by other users who mentioned similar chipsets, in Windows 10, with OpenGL 2.1, which is all I need. Most people were trying to go higher. But I do not need to go higher than the level mentioned in the supported graphics drivers here: https://www.intel.com/content/www/us/en/support/graphics-drivers/000005524.html Supported APIs and Features for Intel® Graphics Drivers The machine is only 3 1/2 years old and it seems a shame to have to junk it simply to get up to the last supported level of OpenGL. I did find this page on the Intel site when I put in my processor: https://downloadcenter.intel.com/product/33910/Intel-Core-2-Duo-Processor-E8400-6M-Cache-3-00-GHz-1333-MHz-FSB- Downloads for Intel® Core™2 Duo Processor E8400 (6M Cache, 3.00 GHz, 1333 MHz FSB) Also there is this Intel page dealing with just the chipset: https://downloadcenter.intel.com/product/81511 Downloads for Graphics Drivers for Intel® Q45 Express Chipset The current video driver on my machine is version 8.15.10.2702 and the Intel site shows a 8.15.10.2869 driver which is newer. It appears that can get up to OpenGL 2.1, with this hardware, under Windows 10 and using Intel content / drivers (as noted on their site) - So, any suggestion? I would otherwise have to buy a new machine for a version of OpenGL that came out in September of 2006. Ứng dụng OpenGL ES 2.0 là gì?1. OpenGL ES? OpenGL ES là một giao diện lập trình ứng dụng (API) cho phát triển đồ họa 3D nhắm tới đối tượng là các thiết bị cầm tay và nhúng như điện thoại di động, thiết bị hỗ trợ cá nhân kĩ thuật số (PDA). OpenGL ES là một trong một tập các API được tạo ra bởi Khronos Group. OpenGL được phát triển ban đầu bởi ai?Silicon Graphics, Inc. (SGI) Bắt đầu phát triển OpenGL năm 1991 và phát hành nó vào 30 tháng 6 năm 1992; Nó dùng trong các ứng dụng CAD, thực tế ảo, mô phỏng khoa học, mô phỏng thông tin, video game. OpenGL 46 là gì?OpenGL 4.6: Phát hành vào năm 2017, phiên bản này đánh dấu sự bổ sung của nhiều tính năng mới như SPIR-V support và khả năng tương thích ngược với các phiên bản cũ hơn. |