Plants vs. Zombies: Heroes là một video game free-to-play thể loại Card collecting game năm 2016, được phát triển bởi PopCap Games và phân phối bởi Electronic Arts. Đây là phần tiếp nối của series Plants vs. Zombies, được phát hành toàn thế giới trên iOS và Android vào ngày 10 tháng 3 năm 2016. Plants vs. Zombies: Heroes còn có một số liên kết đến tựa game bắn súng vui nhộn Plants vs Zombies: Garden Warfare 2. Phiên bản hiện tại: 1.12.6 Đặc điểm[sửa | sửa mã nguồn]Plants vs Zombies: Heroes là một game mobile free-to-play sử dụng bối cảnh và các nhân vật trong loạt game đình đám Plants vs Zombies nhưng lần này nó được đặt trong một gameplay PvP tương tự như Clash Royale. Cuộc chiến trong Plants vs Zombies: Heroes vẫn tiếp tục được chia thành hai 2 phe cánh quen thuộc là Plants và Zombies. Bối cảnh[sửa | sửa mã nguồn]Câu chuyện trong Plants vs Zombies: Heroes nói về tiến sĩ Zomboss, một nhà khoa học chuyên nghiên cứu về Zombie, ông đã làm Hero-Tron 5000 với mong muốn biến Zombie thành các siêu anh hùng. Tuy nhiên, ông đã lỡ tay chạm vào nút "Hủy". Kết quả là ông đã tạo ra cả Anh hùng Zombie lẫn Anh hùng Thực Vật. Và cuộc chiến bắt đầu từ đây. Cách chơi[sửa | sửa mã nguồn]Cũng giống như series Plants vs. Zombies, trong trận chiến, người chơi vẫn rất cần năng lượng mặt trời để di chuyển các chiến binh cây cỏ của mình về phía đối phương. Người chơi sẽ điều khiển một Hero trong ván bài để chiến đấu và hạ gục Hero của đối phương. Các đơn vị anh hùng của bạn có thể được tăng lực để gia tăng thêm sức mạnh đáng kể khi chiến đấu. Một số đơn vị anh hùng chỉ có thể được chơi dưới hồ nước hoặc trên mái nhà rất quen thuộc. Mỗi hero đều có những kỹ năng chiến đấu và tuyệt chiêu riêng giúp trấn áp kẻ địch. Điểm độc đáo nữa trong Plants vs. Zombies: Heroes cần phải nói đến là một khi đã đạt đến cấp độ nhất định, người chơi hoàn toàn có thể bắt đầu nhập vai Zombies thay vì Plants. Trong vai trò là Zombie, người chơi sẽ có lợi thế riêng của mình như việc dễ dàng ẩn thân dưới các nấm bia mộ để tránh sự tấn công. Chức năng phụ[sửa | sửa mã nguồn]Nếu như người chơi còn nhớ tới Crazy Dave, anh chàng bán các loại mặt hàng, trang bị điên khùng này sẽ xuất hiện với một vai trò mới trong Plants vs Zombies: Heroes. Cụ thể, công việc của Crazy Dave là giới thiêụ đến người chơi các chiến dịch chơi đơn trong đó bao gồm rất nhiều nhiệm vụ và thử thách khác nhau để bạn từ từ khám phá. Game thủ có thể lựa chọn chế độ bình thường theo cốt truyện hoặc đi vào đánh xếp hạng trong Multiplayer. Hiện game cung cấp 20 cuộc phiêu lưu độc đáo và 5 trận chiến trong mỗi cuộc phiêu lưu. Chế độ chơi[sửa | sửa mã nguồn]Trò chơi này có thể điều khiển chơi cả Zombies và các Plants, bao gồm các chế độ chơi chính: Plants Mission[sửa | sửa mã nguồn]Trong chế độ chơi này, người chơi sẽ đấu với những người chơi khác trên khắp thế giới để thu thập kinh nghiệm và đạt danh hiệu trên Bảng xếp hạng để nhận được những phần quà hấp dẫn là Kim cương. Người chơi được quyền lựa chọn nhập vai chơi các Plant Hero hoặc các Zombie Hero. Cây cối là các sinh vật sống thuộc Giới Thực vật. Chúng lấy năng lượng chủ yếu là từ Mặt Trời trong một quá trình được gọi là quang hợp. Tuy nhiên, không phải tất cả mọi cây đều như vậy. Chúng là những thành phần cốt yếu trong trò chơi Plants vs. Zombies Heroes và là vũ khí chính của người chơi để đánh bại lũ Zombie thèm não. Danh sách[]Danh sách dưới đây của mỗi cây xuất hiện trong game này dựa vào thống kê của chúng. Để xem thêm thông tin từng cây, nhấn vào liên kết để đi đến trang viết của cây đó. Cây này được sắp xếp theo thứ tự chữ cái, ngoại trừ mưu mẹo và siêu năng lực sẽ hiển thị tận cùng mỗi hệ. Quickstart Guide for Plants vs Zombies Heroes.
This FAQ is meant for new to newish players to provide some guidance on how
to get started playing. I don't go into a lot of details about missions or
endgame... just some hints on how to most efficiently get going.
The game itself is similar to Hearthstone, in that you play cards for varying
amounts of mana (sun and brains respectively) which then fight and attempt to
damage the enemy player.
Main difference is that cards are played in 5 lanes which adds an interesting
positional aspect to play.
Also, Zombies go first, then Plants play their cards, then Zombies play their
spells...aka tricks. This adds an interesting asymmetry to the game.
After install, be aware that it will want to download a bunch of stuff so you
might want to be close to a WIFI or at least kick off the game before you want
to actually play it so that it is ready to go.
CURRENCY:
There are 3 types of money in the game.
H - the basic currency has an H on it. It is used to buy basic packs only as far as I can tell.
Gems - Used to buy the advanced packs...with the actual good cards, rares,etc.
Energy or Sparks - Used to craft cards. Energy is gained by unmaking cards
that you do own. Hero questlines will also provide energy.
SPECIAL DEALS:
Every time you play they will pop up a "special deal" at some discount.
The 1 dollar deal for 500 gems is by far the best.
Ignore the "early access" packs where they charge 4 times the amount per
pack just to get them early. As a beginner, better to spend currency
in other ways.
HEROES:
In this game there are 5 categories of plants and zombies.
Zombies: Sneaky, Hearty, Brainy, Beastly.
Plants: Solar, Smarty, MegaGrown, Kabloom, Guardian.
A hero will be able to play TWO of the above categories, plus will have their
own collection of powers that they will start the game with 1 and obtain
more when their mega-shield goes off during the game.
A hero will also have their own 10 part questline that give various rewards
upon completion.
Hence, currently there are 10 possible heroes on each side without any
duplication of categories.
You will start with 1 plant hero, then obtain 1 zombie hero. From there,
you will get TWO more choices between the starter heroes for a total of 3
heroes on each side that you are guaranteed to get.
The takeaway is that NO HERO IS OVERPOWERED or really any better than any other
in and of themselves. The main thing each hero brings is their particular
combination of categories of cards they can use. All the powers are pretty
well balanced and there is a lot of overlap except for the Unique power per
hero.
QUESTS:
There are two categories of quests. The first is a bank of various quests
that are randomly chosen and get replaced 1 every 3 hours when complete.
You can REROLL one quest per 3 hours. Some quests are worth more than others.
They all give GEM rewards, from 10 to 100.
Typically the topmost quest is a "getting started" quest that hands out new
starter heroes and other such things.
i.e. Play X games to unlock the next zombie hero. Or whatever.
The SECOND category of quests are Hero Specific. Each hero has a chain of
10 quests with varying rewards that can be done ONCE, but have significant
rewards.
Each time you unlock a new hero, you get a whole new line of quests. Note that
you have to be playing THAT HERO to be able to do a given quest.
In other words, you cant complete Dr Smart's "do 40 dmg with antihero" quest
when playing some other hero.
The quests are typically something to do with how a particular hero's playstyle
is designed. Dr Smart has movement-based quests for example.
Note that some hero quests are badly designed.
Crusher for example requires you to play several 5+ cost zombies. Except he
DOES NOT HAVE ANY! So that quest gets stopped until you acquire some.
In some cases you must CRAFT a card before you can use that card to actually
win the hero quest. Hence, save up some of your Sparks.
I believe some of the hero quests are LOCKED until you gain them in a pack.
PLAY MODES:
There are 3 ways to play. - Missions. Note once a mission is complete you can NEVER REPLAY IT. You move
forward only.
- Multiplayer Ranked. As above, once you gain stars you can never lose them,
at least not for quite a while probably. A loss does not hurt you.
- Multiplayer casual. Has its own internal ranking system and you can always
just lose a bunch of games to drop down.
RARITY:
You have basic cards unlocked as part of a hero unlock.
You have basic cards NOT unlocked as part of hero unlock that basic packs will
fill in.
There are also Rare, Super Rare and Legendary cards.
PACK BUYING:
Basic packs are straightforward but there are a LOT of options for spending
gems.
In my opinion you should ALWAYS buy the NORMAL packs.
Buying packs specifically for plants or zombies costs 50% more.
Buying for a specific hero costs DOUBLE.
It just is not a good idea to do this.
Buying "advance release" packs cost 4 times(!) the amount. Definitely not
worth it.
Also, the more packs you buy at once, you can get certain benefits such as
free packs and guaranteed rarity.
As a new player you want to shoot for the 2000 gem MultiPack. Heres why: - You will get a lot of fast gems from your initial quests and your hero
quests. Once these run out, your progress will SLOOWWW a lot!
- 2000 is a reasonable value to achieve with your initial quests and you can
do so within about 4 hours of playtime.
- This amount will give you THREE free packs (worth 300 gems), AND guarantee
a Super Rare, unlike the 100/1000 gem options.
However note that this only guaranteees ONE super rare, which out of 23 packs
is practically guaranteed anyways barring the worst luck ever.
Once you hit the 2000, you can open your goodies then start crafting to your
heart is content.
You might also just go for the 1000 since you will hit that much much sooner
and can then have more flexibility building. You only lose out on 1 bonus
pack this way.
MY PRO TIPS:
- Whenever a hero quest gives you ENERGY, it is immediately followed by a quest
to make a certain card. Once you do so, your reward is a SECOND COPY of that
card. THEN, the next questline or two will have to do with that specific card.
Therefore, DONT CRAFT anything other than that card or you will slow down your
progress. It is tempting to craft some of the nicer looking commons but resist
the temptation!
- You do NOT HAVE TO WIN to do most quests. Therefore, DO NOT WIN mission!
This sounds crazy, but when you win, you progress and the game gets harder.
This can make playing with brand new heroes and doing their wierder quests more
difficult. For example, one quest you have to win in 6 turns. If you have
pushed way again, good luck doing this with basic set!
You can accomplish your quest, then just concede.
I recommend doing this at least occasonally when working thru the 6 starting
hero quests.
Missions give you a reliable way to "play around" while being relatively
unthreatened so it is a good idea to not progress too far into them.
- It is not a bad idea to have a deck for each stupid Quest. For example, I
have a SQUASH deck that literally just has card-draw, stall/heal, and squashes
so I can play my 5 squash and then concede.
You do NOT want to mess up your main deck(s) by fiddling with them to win a
quest.
- You can use CASUAL multiplayer to win games without advancing the game...IF
you can find a match. It seems a bit harder to do than ranked.
- Save your quest rerolls for emergencies. I got a stupid quest to "play 10
monster zombies". One slight problem...I do not own a SINGLE MONSTER! WTF?
So now I am stuck because I rerolled a "win 2 plant fights" and are stuck with
this turd quest till tomorrow. Turns out there are only like 4 monsters in the
entire game.
- Spacing out your gameplay is helpful. Once your hourly quests are done,
its probably best to just hold off till you get more.
The exception is early on when you can grind out your hero quests which can
take a while and a lot of reroll/concede.
- Do not overdo the crafting. The value you get for a given card is pretty
low, relative to how much it costs to make the same card. You know as soon as
you unmake that bad card, they will of course buff it next patch...
- Gameplay: Your starter decks will have a lot of 1/1 creatures for 1 mana
that don't do anything special. You want to get rid of them as soon as you
can because they are very low impact.
In fact hitting the enemy for 1 is very counterproductive as it gives them
free cards and resources due to the Free-Shield mechanic.
First remove the ones that you don't have any "pumpers" for. I.E the 1/1
bean is useless since you have very little that buffs them. The peas are a
bit better because you have the flaming tree stumps that give you a cheap and
easy buff.
The best replacement is cheap removal to deal with their early game stuff. You
also want certain quite strong creatures such as the 2/2 that moves whereever
they play something, or the 2/2 that grows when something enters its lane.
The 1/1 that gets +3 for 1 turn is solid as it trades with just about anything
for 1 mana.
- Gameplay: As zombies, your MAIN advantage is the ability to use tricks
before a fight to change the outcome. As you get rare cards it is tempting
to remove tricks and add more goodies...and your tricks dont really get any
better either...i.e. no super rare tricks that do awesome stuff for the most
part.
BUT, you absolutely need 8 tricks per deck, because otherwise you are
effectively just playing a plant deck that has to go first and get countered.
- Gameplay: As per above, you rarely want to "tap out" during your initial
turn in multiplayer because you are totally defenseless and your opponent
knows it! This gives them an opening to really punish you with Anti-Hero
fighters, etc. If you always have mana open, they may hold off on some
strategies and plays.
- Card: Note that anti-hero cards for Zombies are absolutely terrible since
plants always have a chance to play something...anything that totally counters
them. You can try to be cute and shuffle them around with movement cards but
you lose a lot of card-advantage this way and run out of gas in exchange for
pretty mediocre damage.
Plant anti-hero cards are way better... especially if the enemy is tapped out
and you know they cannot do anything about it.
- Card: Remember that zombies have to play critters first, so theirs MUST be
better than the plants to compete. In other words, expect zombies to be a bit
stronger than any plant equivalent. If they aren't then they should not be
used. For example that awful 2/2 that becomes a 4/4 on height when you can
just straight up play a 4/4 anywhere for same cost. And its a common! And
kind of sucks.
- Deck: You need to have a balance between tempo and card advantage. A fast
cheap deck will run out of gas before it can win and the auto-shield thing
really makes those decks weak.
A deck with too much card draw and fat stuff can get overrun and/or wind up
losing to a big offense card plus movement trick or graveyard big offense card.
If your deck is a bit faster, go ahead and drop some of the card-draw stuff
like "Deadly" that lets your cheap guys trade with their big ones AND draw.
Or the 3 mana, draw 2 cards tricks.
Slower decks will NOT want card draw and instead need cheap removal OR heal
to avoid getting run over.
- Deck: It takes quite a while to be able to make a "theme" deck such as
All pet Zombies or all dancers. Incorporate those elements as best you can but
even after the 2000 gem 23 packs, i still cannot do a pure theme deck.
There are a lot of good "neutral" cards however that are not part of a theme
nor have any real synergy, but are good cards by themslves. These are great
fill cards.
- Here is a link to the Wiki: It looks out of date though but gives you an
idea.
http://plantsvszombies.wikia.com/wiki/Plants_vs._Zombies_Heroes
Thats all I got for now. Good hunting!
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