Lỗi subpixel color mapping is incompatible with adaptive lights

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the gpu render in vray is curently very limited, if you want more accurate results use the cpu renderer...unsupported pixel mapping means that there's a material in your scene that GPU renderer does not know how to interpret properly

after you set it up as the default active shade renderer it will always automatically load with settings you've set it to, when you switch to active shade mode in the render setup and press render

real-time renderer is not to be used for production quality render in any case, just for a fast preview of the scene to help with the set up and mat preview