Review bounty hunter dark summoner war

Summoners War: Sky Arena is home to dozens of collectible monsters, each carrying their own special abilities and stats. However, some sets of creatures belong to a specific species that are known to strive in certain areas, such as the game’s five Bounty Hunters. This group of monsters is popular for their powerful ranged attacks, though they can also lend extensive stat bonuses to particular members of a party. That said, not all are created equally, as every hunter holds dramatically different stats and skills. Here are the best Bounty Hunters in Summoners War: Sky Arena, ranked from worst to best.

5) Dark Bounty Hunter: Jamie

Review bounty hunter dark summoner war
Screenshot by Gamepur

When compared to all other Bounty Hunters of the same level, Jamie holds the highest attack stats of the bunch. He also separates himself with Ready to Charge, a skill that removes all harmful effects on allies and temporarily increases their Attack Power. This move does have a five-turn cooldown, but those able to level it up can see it become available again as soon as three turns. Despite its benefits, Jamie’s low HP stat makes him extremely vulnerable. We recommend that those sticking with the monster to give him Violent Runes to ensure he earns extra turns and stays alive as long as possible.

4) Wind Bounty Hunter: Roger

Review bounty hunter dark summoner war
Screenshot by Gamepur

Roger certainly won’t be the star of your team, but he does work wonders when facing numerous at once. This is because its Trigger Happy skill shoots up to four arrows at random targets, with each dealing 250% more damage than the monster’s attack stat. As if that wasn’t enough, the move even increases the Attack Bar of allies by 25% after the move is complete. However, as his Leader Skill only provides teammates with a small boost of accuracy, the hunter won’t always have a major impact in fights.

3) Light Bounty Hunter: Walkers

Review bounty hunter dark summoner war
Screenshot by Gamepur

Light-type Walkers is probably a monster you’ve seen a fair bit in Guild Battles. That is because users typically spam his Arrow of Purification, a move that fully resets an enemy’s skill cool downtime. If you plan to have a team of light monsters, Walkers also makes for a solid lead, adding 23% Attack Speed to all who bear the elemental type. To ensure these effects work, you will have to use runes to boost its lackluster accuracy.

2) Water Bounty Hunter: Wayne

Review bounty hunter dark summoner war
Screenshot by Gamepur

Most of Wayne’s stats are not as impressive as the others, but his Defense is the best of his species. You can even anticipate him to shine on offensive with his Chain Fire skill. The move gives you a 30% chance to continuously attack, and those lucky enough can see this take effect up to 10 times per turn. Your chances will also skyrocket to 50% when the enemy has higher HP, making him most useful during rigorous boss battles.

Related: Summoners War codes (November 2022)

1) Fire Bounty Hunter: Randy

Review bounty hunter dark summoner war
Screenshot by Gamepur

Although the fiery Randy has the lowest Attack of his counterparts, you should not let this stat single-handedly keep him off your team. Of course, the most glaring reason for this is his HP being extraordinarily high, allowing him to withstand several attacks. Most importantly, the Bounty Hunter overpowers all allies with his Ready to Snipe skill, providing an increase to their Critical Rate and Defense for three consecutive turns. It is worth noting that Randy even uses Wayne’s Chain Fire for himself. In sum, as long as you boost his health even more through Runes and leveling up, Randy can be a massive help in any situation.

Shoots 2 precise shots that are aimed for the enemy's weak spots. Each hit has a 25% chance to ignore the enemy's Defense.

Multiplier: 1.8*{ATK} x2

Show Skill Ups

Damage +5% Damage +5% Damage +5% Damage +5% Damage +10%

Review bounty hunter dark summoner war

Chain Fire

Attacks the enemy with 2 arrows and attacks consecutively with a 30% chance. Attacks consecutively with a 50% chance if the enemy's HP is higher. (Reusable in 3 turns).

Multiplier: 2.4*{ATK} x2

Show Skill Ups

Damage +5% Damage +10% Damage +10% Cooltime Turn -1

Review bounty hunter dark summoner war

Ready to Snipe

Increases Critical Rate and Defense of all allies for 3 turns. (Reusable in 6 turns)

Show Skill Ups

Cooltime Turn -1 Cooltime Turn -1

Info

ELMNT Water

TYPE Attack

LEVEL 40

Max Stats

SPD 94

HP 7575

ATK 582

DEF 560

Awakened Stats

SPD 110

HP 8565

ATK 648

DEF 593

Review bounty hunter dark summoner war

Leader Skill

Increase the Attack Power of ally monsters with Water attribute by 30%

Review bounty hunter dark summoner war

Bull's Eye

Shoots 2 precise shots that are aimed for the enemy's weak spots. Each hit has a 25% chance to ignore the enemy's Defense.

Multiplier: 1.8*{ATK} x2

Show Skill Ups

Damage +5% Damage +5% Damage +5% Damage +5% Damage +10%

Review bounty hunter dark summoner war

Chain Fire

Attacks the enemy with 2 arrows and attacks again with a 30% chance. Attacks consecutively with a 50% chance if the enemy's HP is higher. (Reusable in 3 turns)

Multiplier: 2.4*{ATK} x2

Show Skill Ups

Damage +5% Damage +10% Damage +10% Cooltime Turn -1

Review bounty hunter dark summoner war

Ready To Ambush

Increases the Attack Bars of all allies by 30%, also increasing their Attack Speed for 2 turns. (Reusable in 5 turns)

Show Skill Ups

Cooltime Turn -1 Cooltime Turn -1

Info

ELMNT Wind

TYPE Attack

LEVEL 40

Max Stats

SPD 94

HP 7245

ATK 593

DEF 571

Awakened Stats

SPD 110

HP 8565

ATK 670

DEF 571

Review bounty hunter dark summoner war

Leader Skill

Increases the Accuracy of ally monsters Guild Battles by 26%.

Review bounty hunter dark summoner war

Bull's Eye

Shoots 2 precise shots that are aimed for the enemy's weak spots. Each hit has a 25% chance to ignore the enemy's Defense.

Multiplier: 1.8*{ATK} x2

Show Skill Ups

Damage +5% Damage +5% Damage +5% Damage +5% Damage +10%

Review bounty hunter dark summoner war

Arrow of Purification

Attacks the enemy with an arrow to remove 1 beneficial effect granted on the target. Your Attack Bar will be increased by 50% after the attack. (Reusable in 3 turns)

Multiplier: 6.0*{ATK}

Show Skill Ups

Damage +10% Damage +10% Damage +10%

Review bounty hunter dark summoner war

Trigger Happy

Unleashes a relentless attack with arrows on random enemies (4 hits total) and increases the ally’s Attack Bar by 25% after the attack. (Reusable in 5 turns).

Multiplier: 2.5*{ATK} x4

Show Skill Ups

Damage +5% Damage +10% Damage +10% Cooltime Turn -1

Info

ELMNT Light

TYPE Attack

LEVEL 40

Max Stats

SPD 94

HP 8070

ATK 560

DEF 549

Awakened Stats

SPD 110

HP 8895

ATK 637

DEF 582

Review bounty hunter dark summoner war

Leader Skill

Increases the Attack Speed of ally monsters with Light attribute by 23%.

Review bounty hunter dark summoner war

Bull's Eye

Shoots 2 precise shots that are aimed for the enemy's weak spots. Each hit has a 25% chance to ignore the enemy's Defense.

Multiplier: 1.8*{ATK} x2

Show Skill Ups

Damage +5% Damage +5% Damage +5% Damage +5% Damage +10%

Review bounty hunter dark summoner war

Arrow of Purification

Attacks the enemy with an arrow to remove 1 beneficial effect granted on the target. Your Attack Bar will be increased by 50% after the attack. (Reusable in 3 turns)

Multiplier: 6.0*{ATK}

Show Skill Ups

Damage +10% Damage +10% Damage +10%

Review bounty hunter dark summoner war

Prison of Light

Attacks and stuns an enemy for 1 turn and sets back the enemy's skill cool times to the full amount. (Reusable in 5 turns)

Multiplier: 6.6*{ATK}

Show Skill Ups

Damage +10% Damage +10% Damage +10% Cooltime Turn -1

Info

ELMNT Dark

TYPE Attack

LEVEL 40

Max Stats

SPD 94

HP 7905

ATK 593

DEF 527

Awakened Stats

SPD 110

HP 8400

ATK 703

DEF 552

Review bounty hunter dark summoner war

Leader Skill

Increases the Critical Rate of ally monsters Guild Battles by 16%.

Review bounty hunter dark summoner war

Bull's Eye

Shoots 2 precise shots that are aimed for the enemy's weak spots. Each hit has a 25% chance to ignore the enemy's Defense.

Multiplier: 1.8*{ATK} x2

Review bounty hunter dark summoner war

Chain Fire

Attacks the enemy with 2 arrows and attacks again with a 30% chance. Attacks consecutively with a 50% chance if the enemy's HP is higher. (Reusable in 3 turns)

Multiplier: 2.4*{ATK} x2

Show Skill Ups

Damage +5% Damage +10% Damage +10% Cooltime Turn -1

Review bounty hunter dark summoner war

Ready to Charge

Removes the harmful effects on all allies and increases their Attack Power for 3 turns. (Reusable in 5 turns)