So sánh hog rider and ram rider năm 2024

The Hog rider gets a clear win over the other two, it is cost efficient at -1 elixir than the other two. And all the good players use the hog rider in ladder.

Hog rider-

Rare

4 elixir

You guarantee one hog shot if opponent doesn't have a building

Can't defend with hog rider

Health 1408 at challenge level

Damage 264 at challenge level

Royal hogs-

5 elixir

Can be easily countered with fireball

Can't defend

Health 695x4 at challenge level

Damage 264 at challenge level

Hog rider beats rem rieder becuaes fo teh elirxir dan dagame

“Together they charge through the Arena; snaring enemies, knocking down towers... and chewing grass!?”

The Ram Rider is a Legendary card that is unlocked from the Electro Valley (Arena 11). It spawns a single-target, building-targeting, melee, ground troop with high hitpoints and high damage. After she travels 3 tiles, she will begin to charge towards its target, and deals double damage if it hits its target whilst charging. She is able to jump over the river. She carries a Rider on her back, that can attack independently of the Ram. The Rider's attacks only affect troops, but it can snare them, slowing down their movement speed by 70%. A Ram Rider card costs 5 Elixir to deploy.

Strategy[]

For Battle Decks with this card, click here

  • The Ram Rider herself has a snare which reduces movement speed by 70%. It will slow wind-ups and charges such as Bandit and Prince. However, the snare does not stun, so the Sparky and Inferno Dragon will still harm her.
    • Ram Rider's snare does not prevent troops from attacking. This makes ranged troops that have slowing, stun, or knockback effects like the Electro Wizard strong counters to Ram Rider. However, short-range troops like Minions will not attack Ram Rider until she runs into range, or until they slowly reach her. Snared melee troops can still attack her, although she can easily run past them after charging. This can be prevented by placing the troop near the Ram Rider's destination.
      • The snare does not affect attack speed like the Ice Wizard's attack, so if she is in the range of an enemy unit, they will attack at full speed. It also does not affect the spawn speed of the Witch and Night Witch.
      • When using the Hunter to counter the Ram Rider, he should be placed similar to a melee troop. This will prevent more damage to the Crown Tower than if he was placed like a ranged troop.
    • It also does not completely stop units from moving, so melee units with a high movement speed like the Lumberjack or the Fire Spirit can still inch closer to her as she attacks.
  • A Ram Rider is extremely good at kiting troops. Wait for the enemy to cross the bridge and place the Ram Rider near the river. The Ram Rider will jump across the river, pulling the enemy while snaring them. The Crown Tower will also chip away at the enemy while it is snared.
    • Against Elite Barbarians, it is best to kite them without her jumping over the river. This will keep her in range for longer, doing more damage and snaring them for longer. This is enough to stop them for a +1 Elixir trade.
  • Just like any other ranged unit, the Ram Rider will target the nearest valid target. However, she is unique in that she will prioritize non-snared troops over snared ones; even if they are on low health.
  • Ram Rider can easily shut down slow, tanky troops such as P.E.K.K.A. The Rider snares them, rendering them almost completely immobile. This also works very well when these troops are placed in the back, as they will not be able to reach her in time to defend against her.
  • Buildings are a great way to stop the Ram Rider from charging. With the help of the Crown Towers, they can stop her for a positive or neutral Elixir trade.
    • Active buildings should be placed in a similar way to how they are used against other building-targeting troops. This will allow them to utilize their ranged attacks, as well as lure the Ram Rider deep enough for the second Crown Tower to attack her. The Furnace and Goblin Hut can be placed in a similar way, due to them spawning ranged troops that would still be in range even if she snares her way past them.
    • Passive buildings that spawn melee troops like the Tombstone and Goblin Cage are better to be placed in front of the Crown Tower. This will prevent the Ram Rider from keeping their spawned troops out of range, allowing them to reach her and defeat her for a positive Elixir trade.
    • She can be used alongside another building-targeting card in the same deck. One of them baits buildings, for the other to be able to attack afterwards without resistance. This works especially well with the Balloon, as the Ram Rider can also attack air troops used to counter the Balloon.
    • Unlike the Hog Rider, the sight range of the Ram Rider is shorter. This means that an Elixir Collector placed in front of the King's Tower will not distract her, and as such she should not be used with the intention to destroy the Elixir Colelctor.
  • In a pinch, spells with knockback or stun effects like the Giant Snowball and Zap can be used to stop the Ram Rider's charge, preventing a lot of would-be damage from being dealt to the Crown Tower. However, only use them as a last resort.
    • While the Rocket has the same attributes as these spells, its damage is high enough to completely prevent the Ram Rider from connecting to the Crown Tower. However, this is still a negative Elixir trade.
  • Her charge can be utilized with other troops in order to push them to the Tower faster. This works well with slow mini tanks like the Valkyrie, creating a great synergy; Ram Rider pushes them closer to the Tower while protecting them from air troops, and the mini tank distracts the Crown Tower and troops used to counter the Ram Rider.
  • The Skeleton Army and Minion Horde can completely stop a Ram Rider with quick reaction time. The P.E.K.K.A. and Mega Knight are also great counters because of their high health and high damage, with the latter also knocking the Ram Rider back when he spawns, giving more time to destroy them. Place them near the Ram Rider, or she'll snare them, immobilizing them and dealing massive damage to the Tower.
  • The Barbarians and Elite Barbarians occupy large space when placed down. Their high mass will obstruct the Ram Rider, forcing her to take a longer path, which will allow them to defeat her. Since they are swarm cards, the damage caused by the Rider on them will also be split, meaning that they have taken pretty minimal damage from her, setting up for a counterattack.
  • The Bowler and Zappies are very effective counters to the Ram Rider. The Bowler will take minimal damage from the Rider, while the Zappies will have her damage split into all three of them. In addition, their stuns and knockback will prevent her from charging and doing heavy damage to the Crown Tower, as well as lower any damage that the troops themselves would take. Note that the latter can be weakened or outright destroyed with spells like Fireball and Poison.
  • When placing the Ram Rider at the bridge, it is most recommended to place her two tiles to the side of the bridge instead of directly at the center of the bridge. This will allow her to jump over the river, similar to the Hog Rider. Not only will she be further away from building distractions, allowing her to bypass them more easily, but it will also let her connect to the Crown Tower faster compared to the center bridge placement.
  • The Ram Rider is very viable on defense, given the situation. She can almost completely immobilize single troops, such as a Golem or Mini P.E.K.K.A.. This makes her a great counter to most building-targeting units, especially the Hog Rider, Balloon, and herself since she can slow them down heavily and prevent a lot of damage from being dealt. She won't move fast enough to allow the unit to be freed until it has taken a lot of damage. It is a good idea to combine her with cheap swarms like Goblins or Spear Goblins to stop these troops completely, while also setting up for a counterpush.
    • Deploying her in front of the building-targeting unit will cause her to collides with them and obstruct their pathing, keeping them from reaching the Tower for slightly longer.
  • She is quite decent against X-Bow and Mortar setups. The Ram Rider will be attacking the building, while the Rider attacks troops that are used to protect the building.
    • On the contary, the player can also use the Mortar to lure her to the center of the river. The Crown Tower will keep attacking her while the Mortar will deal damage to the Crown Tower.
  • The Ram Rider can be used with Minions or Bats. These air troops can help protect the Ram Rider from counters like Goblins or Goblin Gang.
  • The Giant Snowball pairs very well with the Ram Rider, especially on offense. The Giant Snowball will knock melee defenders away from her, while her snare will keep them where they are for the most part. Against certain swarms like Minions, the spell will bring their health low enough to be one shot by the Rider's attack.
  • The Ram Rider in conjunction with the Freeze can surprise the opponent and allow the Ram Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to her. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by the Ram Rider.
    • Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Ram Rider + Freeze push when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
  • The Ram Rider can easily stop a Cannon Cart. Her attack will slowly kill the first form while her charge will deal massive damage to the second form of the Cannon Cart.
  • She is good when used against a Princess at the bridge. Whether she distracts the Princess or not, she will deal damage to her and immediately start a push on top of that, forcing the opponent to spend additional Elixir on her.
  • If the player has a building already placed down in the center of the Arena, and the opponent tries to bypass it with a Ram Rider at the edge of the Arena, they can use certain air troops to push the Ram Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
    • For Bats, Skeleton Dragons, and Minion Horde, they should be placed them right in front of the Ram Rider as soon as it is deployed.
    • For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, the above placement should be staggered one tile to the right if the Ram Rider is placed on the left side of the arena, and vice versa.
  • The Ram Rider can be countered with the Monk for a slight negative Elixir trade. Activating the ability will cause the Ram Rider's snare to be used against her. Even after the ability ends, his combo attack will knockback the Ram Rider, stopping her charge completely.
  • A Fisherman can pull the Ram Rider towards the King's Tower and cause an activation, further weakening future pushes. However, the charge will still hit the Crown Tower, so try to stop it first with a card that can inflict a stun or knockback first before the Fisherman pulls her.
  • The Ram Rider pairs well with the Graveyard. Both cards will deal damage to the Crown Towers in two different positions, and the Ram Rider will assist against Graveyard counters. However, this is an expensive push so do this as a counterattack.

Statistics

So sánh hog rider and ram rider năm 2024

So sánh hog rider and ram rider năm 2024

Ram Attributes

Cost

So sánh hog rider and ram rider năm 2024
Hit Speed
So sánh hog rider and ram rider năm 2024
Speed
So sánh hog rider and ram rider năm 2024
Deploy Time
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Range
So sánh hog rider and ram rider năm 2024
Target
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Count
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Transport
So sánh hog rider and ram rider năm 2024
Type
So sánh hog rider and ram rider năm 2024
Rarity
So sánh hog rider and ram rider năm 2024
5 1.8 sec Medium (60) 1 sec Melee: Short (0.8) Buildings x1 Ground TroopLegendary

Charge Attributes

Speed

So sánh hog rider and ram rider năm 2024
Charge Range
So sánh hog rider and ram rider năm 2024
Target
So sánh hog rider and ram rider năm 2024
Transport
So sánh hog rider and ram rider năm 2024
Very Fast (120) 3 Buildings Ground

Rider Attributes

Hit Speed

So sánh hog rider and ram rider năm 2024
Range
So sánh hog rider and ram rider năm 2024
Target
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Count
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Snare Duration
So sánh hog rider and ram rider năm 2024
1.1 sec 5.5 Air & Ground (Troops only) x1 2 sec

Card Statistics

Level

So sánh hog rider and ram rider năm 2024
Hitpoints
So sánh hog rider and ram rider năm 2024
Ram Damage
So sánh hog rider and ram rider năm 2024
Ram Charge Damage
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Ram Damage per second
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Rider Damage
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Rider Damage per second
So sánh hog rider and ram rider năm 2024
9 1,461 220 440 122 86 78 10 1,607 242 484 134 94 85 11 1,767 266 532 147 104 94 12 1,943 292 585 162 114 103 13 2,133 321 642 178 125 113 14 2,337 352 704 195 137 124 15 2,571 387 774 215 151 137

Card Mastery

Type Level/Tier Objective Rewards Damage Dealer

So sánh hog rider and ram rider năm 2024
1 Deal a total of 170,000 Damage to enemy Troops or buildings 2 Ram Rider cards 100
So sánh hog rider and ram rider năm 2024
2 Deal a total of 510,000 Damage to enemy Troops or buildings 8,000
So sánh hog rider and ram rider năm 2024
100
So sánh hog rider and ram rider năm 2024
3 Deal a total of 850,000 Damage to enemy Troops or buildings 150
So sánh hog rider and ram rider năm 2024
100
So sánh hog rider and ram rider năm 2024
CHARGE!!!
So sánh hog rider and ram rider năm 2024
1 Hit a total of 195 Troops or buildings with the Charge ability 12,000
So sánh hog rider and ram rider năm 2024
150
So sánh hog rider and ram rider năm 2024
2 Hit a total of 560 Troops or buildings with the Charge ability 2
So sánh hog rider and ram rider năm 2024
150
So sánh hog rider and ram rider năm 2024
3 Hit a total of 980 Troops or buildings with the Charge ability 18,000
So sánh hog rider and ram rider năm 2024
150
So sánh hog rider and ram rider năm 2024

History[]

2018

  • The Ram Rider was once available in the Ram Rider Draft Challenge which started on 21/12/2018. In this challenge, gameplay was similar to a regular Draft Challenge, except that one of the players was able to choose who would use the Ram Rider. If the player achieved at least 10 wins, they obtained the Ram Rider early.
  • The Ram Rider card was generally released on 24/12/2018.

2019

  • On 28/1/2019, the , changed the Ram Rider's card description. It used to read “Her bola snares enemy troops while Ram heads for the nearest building! Rams and Hogs don't mingle at parties…”
  • On 1/4/2019, a , decreased the Ram Rider's snare movement speed reduction to 85% (from 100%).
  • On 17/5/2019, the Ram Rider's card image was changed. The new image replaces the old image upon a new install; keeping the app installed prior to the update retains the old card image, even if the app is updated.
  • On 26/11/2019, the , removed the Ram Rider from Mega Deck Touchdown. It also added a card render to the Ram Rider's card info screen.

2021

  • On 27/10/2021, the , increased the Level cap of all cards to 14 (from 13).

2022

  • On 3/2/2022, a , made it so that the Ram Rider's snare ability would no longer affect the troop spawning of the Witch and Night Witch.
  • On 4/4/2022, the , decreased the Ram Rider's snare movement speed reduction to 70% (from 85%).
  • On 2/8/2022, a , decreased the distance required for charging to 3 tiles (from 3.5 tiles).
  • On 26/10/2022, the , moved the Arena to unlock the Ram Rider from Hog Mountain to Electro Valley.

2023

  • On 19/6/2023, the , increased the Level cap of all cards to 15 (from 14).

Gallery[]

So sánh hog rider and ram rider năm 2024

Ram Rider's card image before 17/5/2019.

So sánh hog rider and ram rider năm 2024

Current card render.

So sánh hog rider and ram rider năm 2024

Ram Rider charging.

Trivia[]

  • The weapon that the Ram Rider wields is called a bola. Bolas were most famously used by the gauchos, but have been found in excavations of Pre-Columbian settlements, especially in Patagonia, where indigenous peoples used them to catch 200-pound guanacos and rheas.
  • The Ram Rider is 1 of 16 troops that inspired a troop in Clash of Clans, the others being Spear Goblins, Bomber, Bats, Skeleton Barrel, Minion Horde, Battle Ram, Ice Golem, Zappies, Baby Dragon, Giant Skeleton, Inferno Dragon, Miner, Royal Ghost, Ice Wizard, and Night Witch.
  • The Ram Rider is one of the first troop cards to receive a card render, alongside the Archers, Knight, Goblins, Bomber, Skeletons, Barbarians, Bats, Royal Recruits, Skeleton Barrel, Rascals, Musketeer, Giant, Valkyrie, Wizard, Flying Machine, Hog Rider, Royal Hogs, Dart Goblin, Zappies, Elixir Golem, Baby Dragon, Skeleton Army, Witch, P.E.K.K.A, Prince, Balloon, Giant Skeleton, Goblin Giant, Hunter, Electro Dragon, Wall Breakers, Bowler, Cannon Cart, Mega Knight, Miner, Royal Ghost, Ice Wizard, Magic Archer, Bandit, Lava Hound, Night Witch, and Fisherman.
  • She is 1 of 5 troops that have a charge, the others being Battle Ram, Dark Prince, Prince, and Raging Prince.
  • The Ram Rider is 1 of 8 troops that can jump over the river, the others being Hog Rider, Royal Hogs, Dark Prince, Prince, Raging Prince, Cursed Hog, and Santa Hog Rider.
  • The Ram Rider is 1 of 2 troops with the “Ranged Ground & Air targeting unit riding on Melee Building targeting unit” pattern, the other being the Goblin Giant. However, the Rider cannot attack alone if the Ram is destroyed, and only the Ram can attack buildings.
  • In the Dutch and Norwegian language settings of the game, the Ram Rider's name translates to "Buck Rider". In the Indonesian and Malaysian language settings of the game, the Ram Rider's name translates to "Sheep Rider". In the Italian, Portuguese, Thai, and Vietnamese language settings of the game, the Ram Rider's name translates to "Ram Tamer", "Sheep Tamer", "Sheepwoman", and "City Breaker" respectively.
  • The Ram Rider has been featured in multiple special game modes outside of the card. More specifically:
    • The Ram Rider is 1 of 22 troops that has been featured in the Troop Rush game mode, the others being Skeletons, Skeleton Dragons, Fire Spirit, Bats, Elite Barbarians, Firecracker, Rascal Girls, Royal Hogs, Heal Spirit, Elixir Golem, Guards, Prince, Balloon, Golem, Wall Breakers, Sparky, Phoenix, Royal Ghost, Bandit, Lumberjack, and the Monk.
    • The Ram Rider is 1 of 4 troops that has been featured as a raged troop in the Built deck game mode, the others being Giant, Giant Skeleton, and Mega Knight.
  • The Rider on the Ram is the only troop in the game that only attacks troops.
  • The Ram Rider is 1 of 8 cards to have an alliterative name, the others being the Royal Recruits, Goblin Gang, Mega Minion, Goblin Giant, Cannon Cart, Barbarian Barrel, and the Mighty Miner.
  • According to a Clash-A-Rama comic strip, the Ram Rider is the Hog Rider's sister.
  • The Ram Rider, Phoenix, Lumberjack, and the Fisherman are the only normal spawning Legendary troops that do not fall from the sky when deployed.
  • The Ram Rider is the subject of certain cosmetics in the game. More specifically:
    • The Ram Rider is the subject of 3 Emotes. Her ram is also the subject of 2 Emotes.
    • The Ram Rider is the subject of a Tower Skin.
  • Despite the CHARGE!!! Card Mastery task mentioning that the Ram Rider can hit troops or buildings with her charge, she cannot progress the task by hitting troops with her charge.
  • The original concept for the Ram Rider was a Wolf Rider troop that used a bow instead of a bola. However, it was replaced with the Ram Rider for unknown reasons. Wiki Navigation Community Community Home • Game Version History • Esports • Supercell ID • Abbreviations Assets Loading Screens • Loading Screen Hints • Notifications • Soundtracks Cards General About Cards • Card Overviews • Battle Decks Troop CardsCommonMinions • Archers(Evolution) • Knight(Evolution) • Spear Goblins • Goblins • Bomber(Evolution) • Skeletons(Evolution) • Barbarians(Evolution) • Electro Spirit • Skeleton Dragons • Fire Spirit • Bats(Evolution) • Royal Recruits(Evolution) • Royal Giant(Evolution) • Ice Spirit(Evolution) • Skeleton Barrel • Goblin Gang • Elite Barbarians • Minion Horde • Firecracker(Evolution) • RascalsRareMini P.E.K.K.A. • Musketeer • Giant • Valkyrie(Evolution) • Mega Minion • Battle Ram • Wizard • Flying Machine • Hog Rider • Royal Hogs • Three Musketeers • Battle Healer • Ice Golem • Dart Goblin • Zappies • Heal Spirit • Elixir GolemEpicGuards • Baby Dragon • Skeleton Army • Witch • P.E.K.K.A. • Dark Prince • Prince • Balloon • Giant Skeleton • Goblin Giant • Hunter • Golem • Electro Dragon • Wall Breakers(Evolution) • Electro Giant • Bowler • Executioner • Cannon Cart • Raging Prince+LegendaryMega Knight • Ram Rider • Electro Wizard • Inferno Dragon • Sparky • Miner • Princess • Phoenix • Royal Ghost • Ice Wizard • Magic Archer • Bandit • Lava Hound • Night Witch • Lumberjack • Mother Witch • Fisherman • Super Lava Hound+ • Super Witch+ • Super Mini P.E.K.K.A.+ • Santa Hog Rider+ • Super Ice Golem+ • Super Magic Archer+ • Super Archers+ChampionGolden Knight • Skeleton King • Archer Queen • Mighty Miner • Little Prince • Monk • Terry+ Spell CardsCommonArrows • Zap(Evolution) • Giant Snowball • Royal Delivery • Warmth+RareFireball • Rocket • Earthquake • Heal EpicGoblin Barrel • Lightning • Freeze • Barbarian Barrel • Poison • Rage • Clone • Tornado • MirrorLegendaryThe Log • Graveyard • Party Rocket+ Building CardsCommonCannon • Mortar(Evolution) • Tesla(Evolution) • Barbarian Launcher+RareGoblin Cage • Goblin Hut • Tombstone • Bomb Tower • Inferno Tower • Barbarian Hut • Furnace • Elixir CollectorEpicX-Bow • Goblin DrillLegendary Party Hut+ Tower TroopsCommonTower PrincessEpicCannoneer Battle Basics Basics of Battle • Cards • Elixir • Card Evolution Modes Training Camp • Arenas • Tournament (Special Event Challenges) • Path of Legends • 2v2 • Touchdown • Global Spell • Heist • Troop Rush • Treasure Hunt • Obstacle Course • Chess Royale • Trick or Treat • Buff Crown Towers King's Tower • Princess TowerGameplay Social Clans • Clan Wars • Friendly Battle • Trade Tokens • Emotes • Clan Chest • Clan Wars ICurrencies Gold • Gems • Chests • Trophies • Experience • Star Points • Magic Items Features Shop • Season Shop • Pass Royale • Player Profile • Events • Card Mastery • Battle Banners • TV Royale • Achievements • Quests

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